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The Resource The wonderful worlds of a video game designer, by Ruth Owen

The wonderful worlds of a video game designer, by Ruth Owen

Label
The wonderful worlds of a video game designer
Title
The wonderful worlds of a video game designer
Statement of responsibility
by Ruth Owen
Title variation
Video game designer
Creator
Author
Subject
Genre
Language
eng
Summary
"Every one of the games we love to play started out as an idea in the head of a video game designer. Working with a team of coders, artists, sound engineers, and other game experts, video game designers create new worlds, terrifying enemies, tough challenges, and hours of fun. So where do video game designers get their ideas? How is coding used to create games? How do artists develop and animate a game's characters? And how does a video game development team use technology and their computer skills to turn a good idea into a hit game played by millions of fans all over the world?"--Page 4 of cover
Member of
Cataloging source
YDXCP
http://library.link/vocab/creatorDate
1967-
http://library.link/vocab/creatorName
Owen, Ruth
Dewey number
794.8
Illustrations
illustrations
Index
index present
LC call number
GV1469.3
LC item number
.O94 2016
Literary form
non fiction
Series statement
Get to work with science and technology
http://library.link/vocab/subjectName
  • Video games
  • Video games
Target audience
juvenile
Label
The wonderful worlds of a video game designer, by Ruth Owen
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references (page 32) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
  • text
  • still image
Content type code
  • txt
  • sti
Content type MARC source
  • rdacontent
  • rdacontent
Contents
Get to work and play! -- How it all began -- Taking it to a new level -- What does a video game designer do? -- The coders -- The artists -- Animating the characters -- Writers, sound engineers, and testers -- Making a game: the big idea -- Making a game: the characters -- Making a game: designing levels -- It's gone gold -- Designing the future -- Get to work as a video game designer
Control code
1644563
Dimensions
26 cm
Extent
32 pages
Isbn
9781910549322
Lccn
2015940234
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
color illustrations
System control number
  • (Sirsi) 1644563
  • (OCoLC)906123089
Label
The wonderful worlds of a video game designer, by Ruth Owen
Publication
Copyright
Bibliography note
Includes bibliographical references (page 32) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
  • text
  • still image
Content type code
  • txt
  • sti
Content type MARC source
  • rdacontent
  • rdacontent
Contents
Get to work and play! -- How it all began -- Taking it to a new level -- What does a video game designer do? -- The coders -- The artists -- Animating the characters -- Writers, sound engineers, and testers -- Making a game: the big idea -- Making a game: the characters -- Making a game: designing levels -- It's gone gold -- Designing the future -- Get to work as a video game designer
Control code
1644563
Dimensions
26 cm
Extent
32 pages
Isbn
9781910549322
Lccn
2015940234
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
color illustrations
System control number
  • (Sirsi) 1644563
  • (OCoLC)906123089

Library Locations

    • Wilmington Memorial LibraryBorrow it
      175 Middlesex Avenue, Wilmington, MA, 01887, US
      42.557534 -71.1639979
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